Death God
Posts : 3 Join date : 2010-04-29
| Subject: Small Weapon Shop Thu Apr 29, 2010 7:43 pm | |
| | Item | Effect | Cost | | Sleep arrow | +1 arrow, deals nonlethal damage and might put target to sleep | 132 | | Screaming bolt | +2 bolt, enemies in path must make Will save or become shaken | 267 | | Fountainhead arrow (or bolt) | Creates acid burst (2d8 damage) for 3 rounds when fired at a flat surface | 306 | | Arrow (or bolt) of biting | +1 arrow, poisons target, dealing initial and secondary 1d6 Con damage | 506 | | Javelin of lightning | Becomes 5d6 lightning bolt when thrown | 1,500 | | Slaying arrow | +1 arrow, kill one type or subtype of creature (Fort DC 20 negates) | 2,282 | | +1 weapon | Weapon has +1 on attack rolls and damage rolls | 2300 | | Meteoric knife | +1 dagger, 3 charges, gains flaming and returning properties and other effects | 2,802 | | Bow of the wintermoon | Corellon Larethian: +1 composite longbow plus relic powers | 3,400 | | Slaying arrow, greater | +1 arrow, kill one type or subtype of creature | 4,057 | | Crystal echoblade | +1 longsword, deals extra sonic damage while using bardic music | 4,310 | | Shatterspike | +1 longsword, more damage when sundering if you have Improved Sunder feat | 4,315 | | Living chain | +1 spiked chain, +2 on Strength check to trip a target | 4,325 | | Bowstaff | +1/masterwork quarterstaff, becomes +1 longbow on command | 4,600 | | Bladed crossbow | +1 heavy crossbow, also functions as +1 battleaxe | 4,660 | | Hooked hammer of the hearthfire | Garl Glittergold: +1/+1 gnome hooked hammer plus relic powers | 5,120 | | Assassin whip | +1 whip, 2/day target subject to entangling plant attack for 3 rounds | 5,301 | | Spider fang | +1 dagger, cut through webs, create free-standing curtain of cobwebs 1/day | 5,302 | | Galeb duhr hammer | +1 warhammer, on a critical hit, floor holds target in place if you have stonecunning | 5,312 | | Trident of serenity | +1 trident, 3/day calm emotions for 5 rounds | 5,315 | | Manticore greatsword | +1 greatsword, 6/day launch spikes as thrown weapon | 5,350 | | Staff of the unyielding oak | Obad-Hai: +1/+1 quarterstaff plus relic powers | 5,600 | | Rod of surprises | Becomes various magic weapons, can store a message as magic mouth spell | 6,000 | | Spectral dagger | Chill touch on touch attack | 6,000 | | Raptor arrow | Ehlonna: +1 arrow plus relic powers | 6,006 | | Whip of webs | +1 whip, 3/day target entangled as if by a net for up to 3 rounds | 6,301 | | Dagger of defiance | +1 dagger, +3 on saves against enchantment and fear effects | 6,302 | | Scorpion kama | +1 kama, deals unarmed strike damage (Gharyn's monastic array) | 6,302 | | Viperblade | +1 dagger, 5 charges/day, secretes poison of various strengths | 6,302 | | Death spike | +1 cold iron spear, reduce target to fewer than 0 hp to gain several bonuses | 6,304 | | Stonereaver | +1 greataxe, bane property against earth-based creatures if you are a dwarf | 6,320 | | Swordbow, light | Becomes +1 shortbow or +1 rapier | 6,330 | | Swordbow | Becomes +1 longbow or +1 longsword | 6,375 | | Swordbow, great | Becomes +1 composite longbow (+4 Str bonus) or +1 greatsword | 6,775 | | The fist | +1 adamantine spiked gauntlet, immune to chill metal/heat metal, 1/day stunning attack | 7,005 | | Morningstar of the many | Erythnul: +1 morningstar plus relic powers | 7,308 | | Rod of defiance | +1 heavy mace, undead treated as having 4 fewer HD for turn/rebuke checks | 7,312 | | Stunshot sling | +1 sling, 3/day target stunned for 1 round | 7,800 | | Mace of the dark children | +1 adamantine heavy mace, +3 on rebuke undead checks, improved rebuking ability | 8,012 | | +2 weapon | Weapon has +2 on attack rolls and damage rolls | 8300 | | Dagger of venom | +1 dagger, 1/day poison | 8,302 | | Warlock's scepter | +1 light mace, 5 charges/day, +1 on ranged touch attack rolls, eldritch blast bonuses | 8,305 | | Blazing skylance | +1 lance, 3/day 15-ft. cone of 5d4 fire damage | 8,310 | | Forceful skylance | +1 lance, 3/day magic missile (three missiles) | 8,310 | | Ghost net | Incorporeal target treated as corporeal | 8,320 | | Axe of ancestral virtue | Moradin: +1 keen adamantine dwarven waraxe plus relic powers | 8,530 | | Dwarf crusher | Large +1 adamantine greatclub, benefits against dwarves, constructs, earth creatures | 9,010 | | Skewer-of-gnomes | Kurtulmak: Small +1 gnome bane spear plus relic powers | 9,302 | | Spear of retribution | Gruumsh: +1 returning spear plus relic powers | 9,302 | | Rod of the recluse | Lolth: +2 light mace plus relic powers | 9,305 | | Dawnstar | Pelor: +2 morningstar plus relic powers | 9,308 | | Pick of piercing | +1 heavy pick, 3/day destroys object created of force (as disintegrate) | 9,308 | | Sword of virtue beyond reproach | Heironeous: +1 holy longsword plus relic powers | 9,315 | | Rapier of desperate measures | Olidammara: +2 rapier plus relic powers | 9,320 | | Rapier of unerring direction | Fharlanghn: +1 ghost touch rapier plus relic powers | 9,320 | | Sword of mighty thews | Kord: +1 dragonbane greatsword plus relic powers | 9,350 | | Trident of warning | +2 trident, locate aquatic predators | 10,115 | | Talon scepter | +1 flaming light mace, ray of fire deals 1d6 damage (regalia of the phoenix) | 10,305 | | Axe of the sea reavers | +1 greataxe, float on water, 1/day each, various morale bonuses and panic effects | 10,320 | | Rod of cats | 1/masterwork quarterstaff various stealth-themed effects | 10,600 | | Chromatic rod | Tiamat: +1 corrosive, frost, flaming, or shock morningstar plus relic powers | 12,308 | | Rogue blade | +1 rapier, 2/day blink for 6 rounds | 12,320 | | Bow of songs | +1 shortbow, expend bardic music for Cha bonus on attack rolls and damage rolls | 12,330 | | Shifter's sorrow | +1/+1 two-bladed sword, +2d6 damage to shapechangers, force return to natural form | 12,780 | | Python rod | +1/+1 quarterstaff transforms into python and back on command | 13,000 | | Tentacle rod | Makes three tentacle attacks with slow effect | 14,000 | | Rod of whips | 3/day becomes +1 dancing whip that can strike incorporeal creatures | 15,000 | | +3 weapon | Weapon has +3 on attack rolls and damage rolls | 18300 | | Assassin's dagger | +2 dagger, +1 to Fort save DC for assassin's death attack | 18,302 | | Rod of enervating strike | +1 heavy mace, various inflict wounds effects | 18,312 | | Rod of freedom | +1 silver heavy mace, various freedom-themed effects and bonuses | 18,402 | | Trident of fish command | +1 trident, charm, speak with animals on aquatic animals | 18,650 | | Viper rod | +2 heavy mace, 1/day produces poisonous viper head on command | 19,000 | | Water whip | +1 whip, lethal damage, +1d6 fire or cold damage and difficult to disarm | 20,301 | | Dagger of denial | Vecna: +1 unholy dagger plus relic powers | 20,302 | | Ruby blade | Wee Jas: +1 axiomatic dagger plus relic powers | 20,302 | | Cudgel that never forgets | St. Cuthbert: +1 axiomatic heavy mace plus relic powers | 20,312 | | Chain of obeisance | Hextor: +1 unholy spiked chain plus relic powers | 20,400 | | Flame tongue | +1 flaming burst longsword, 1/day 4d6 fire damage on ranged touch attack | 20,715 | | Luck blade (0 wishes) | +2 short sword, +1 on saving throws, power of good fortune | 22,060 | | Lash of sands | +1 desiccating burst whip, lethal damage, 1/day entangling attack | 22,301 | | Sword of subtlety | +1 short sword, +4 on attack rolls and damage rolls when making sneak attack | 22,310 | | Sword of the planes | +1 longsword, enhancement bonus improves depending on plane/opponents | 22,315 | | Nine lives stealer | +2 longsword, draw life force from an opponent nine times | 23,057 | | Mattock of the titans | Gargantuan +3 adamantine warhammer, loosens earth, smashes rock | 23,348 | | Quarterstaff of battle | +1/+1 quarterstaff various combat-based effects | 24,600 | | Rod of withering | +1 light mace, deals Str and Con damage instead of hit point damage | 25,000 | | Maul of the titans | +3 greatclub, triple damage against inanimate objects | 25,305 | D227 | Oathbow | +2 composite longbow (+2 Str bonus), more effective against sworn enemy | 25,600 | | Sword of life stealing | +2 longsword, bestow negative level, gain 1d6 temporary hp on critical hit | 25,715 | | Scourge of pain | +1 scourge, +1d8 nonlethal damage, pain effect for 1d4 rounds | 26,320 | | +4 weapon | Weapon has +4 on attack rolls and damage rolls | 32300 | | Rod of thunder and lightning | +2 light mace, various thunder and lightning effects | 33,000 | | Tentacle rod, greater | Makes six tentacle attacks with fatigued/exhausted effect | 36,000 | | Explosive sling | +1 sling, +2d6 fire damage to target and creatures within 10 ft. | 36,300 | | Mace of terror | +2 heavy mace, 3/day affect creatures as fear spell | 38,552 | | Rod of celestial might | +1/+1 quarterstaff 3/day holy smite attack, 1/day summon avoral guardinal | 38,600 | | Life-drinker | +1 greataxe, bestows 2 negative levels on target and one on you | 40,320 | | Sylvan scimitar | +3 scimitar, gain Cleave, +1d6 points of damage when outdoors | 47,315 | | Rod of flailing | Becomes +3 dire flail on command, 1/day +4 to AC and on saving throws | 50,000 | | +5 weapon | Weapon has +5 on attack rolls and damage rolls | 50300 | | Rapier of puncturing | +2 wounding rapier, 3/day +1d6 Con damage on touch attack | 50,320 | | Sun blade | +2 bastard sword, wielded as short sword, +4 against evil creatures, 1/day sunlight | 50,335 | | Frost brand | +3 frost greatsword, shines light when under 0°F, grants protection from fire | 54,475 | | Dwarven thrower | +2 warhammer, additional benefits if you are a dwarf | 60,312 | | Luck blade (1 wish) | +2 short sword, +1 on saving throws, power of good fortune, one wish | 62,360 | | Rod of lordly might | Transforms into various magic weapons, several other effects | 70,000 | | Mace of smiting | +3 adamantine heavy mace, more effective against constructs and outsiders | 75,312 | | Rod of alertness | +7 light mace, +1 on initiative, various detection and other effects | 85,000 | | Luck blade (2 wishes) | +2 short sword, +1 on saving throws, power of good fortune, two wishes | 102,660 | | Holy avenger | +2 cold iron longsword, +5 holy cold iron longsword for paladin, other benefits | 120,630 | | Luck blade (3 wishes) | +2 short sword, +1 on saving throws, power of good fortune, three wishes | 142,960 | | Staff of power | +2/'masterwork quarterstaff, create various powerful effects | 211,000 |
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